Super-Adaptoid

Super-Adaptoid 2

Legendary Artifact Creature โ€” Robot Villain rare ยท MSH #250

Super-Adaptoid's power is equal to the number of legendary creatures you control. Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first strike, double strike, deathtouch, indestructible, lifelink, menace, reach, trample, and vigilance.
๐Ÿ“– Keywords on this card (11)
Vigilance
Attacking doesn't cause this creature to tap, so it can still block next turn. The table leaves it untapped when you mark it as an attacker.
Lifelink
Damage dealt by this source also causes its controller to gain that much life โ€” at the same time, not as a trigger.
Deathtouch
Any amount of damage it deals to a creature is enough to destroy it. With trample it only needs to assign 1 damage per blocker.
First strike
Deals combat damage before creatures without first strike. If that kills the blocker, it takes no damage back.
Double strike
Deals first-strike damage and regular combat damage โ€” two damage steps in one combat.
Trample
If every blocker is assigned lethal damage, the rest of the combat damage goes to the player or planeswalker it attacks.
Flying
Can be blocked only by creatures with flying or reach.
Reach
Can block creatures with flying.
Menace
Can't be blocked except by two or more creatures.
Indestructible
Can't be destroyed by damage or "destroy" effects. It still dies to 0 toughness, and can be sacrificed, exiled or bounced.
Haste
Can attack and use {T} abilities the turn it comes under your control.
  • Color identityColorless
  • Price $0.32 ยท โ‚ฌ0.18

Legality

standard pioneer modern legacy vintage commander pauper brawl

View on Scryfall โ†’

Featured in 0 deck(s) on this site

Not used in any published deck yet.