Super-Adaptoid 2
Legendary Artifact Creature โ Robot Villain rare
Super-Adaptoid's power is equal to the number of legendary creatures you control.
Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first strike, double strike, deathtouch, indestructible, lifelink, menace, reach, trample, and vigilance.
๐ Keywords on this card (11)
- Vigilance
- Attacking doesn't cause this creature to tap, so it can still block next turn. The table leaves it untapped when you mark it as an attacker.
- Lifelink
- Damage dealt by this source also causes its controller to gain that much life โ at the same time, not as a trigger.
- Deathtouch
- Any amount of damage it deals to a creature is enough to destroy it. With trample it only needs to assign 1 damage per blocker.
- First strike
- Deals combat damage before creatures without first strike. If that kills the blocker, it takes no damage back.
- Double strike
- Deals first-strike damage and regular combat damage โ two damage steps in one combat.
- Trample
- If every blocker is assigned lethal damage, the rest of the combat damage goes to the player or planeswalker it attacks.
- Flying
- Can be blocked only by creatures with flying or reach.
- Reach
- Can block creatures with flying.
- Menace
- Can't be blocked except by two or more creatures.
- Indestructible
- Can't be destroyed by damage or "destroy" effects. It still dies to 0 toughness, and can be sacrificed, exiled or bounced.
- Haste
- Can attack and use {T} abilities the turn it comes under your control.
- Color identityColorless
- Price $0.32 ยท โฌ0.18
Legality
standard
pioneer
modern
legacy
vintage
commander
pauper
brawl