Ten Gates of Ramos

A colorless dragon with a five-color soul: every gold spell feeds Ramos, Ramos's mana maxes every converge spell, and ten Guildgates end the game without a single attack.

Commander · by @evilBOD · 2026-09-09

Ramos, Dragon Engine
Commander

Ramos, Dragon Engine 6

Legendary Artifact Creature — Dragon BGRUW

Flying Whenever you cast a spell, put a +1/+1 counter on Ramos for each of that spell's colors. Remove five +1/+1 counters from Ramos: Add WWUUBBRRGG. Activate only once each turn.

Key cards

$42.07 total value · €38.63 · prices as of 2026-09-15

Value over the last 8 price days: $40.68$42.07 (+1.39)
Most expensive cards
  • Aurelia, the Warleader$5.30
  • Boros Charm$5.03
  • Warleader's Call$3.63
  • Maze's End$2.96
  • Expedition Map$2.09
  • Lorehold, the Historian$1.45
  • Planar Engineering$1.45
  • Mole Man, Moloid Master$1.42
  • Asgardian Citadel$1.05
  • Ramos, Dragon Engine$0.43
100 cards 61 spells 39 lands avg CMC 3.93 W20U19B2R20G25

Mana curve

0
0
3
1
13
2
11
3
11
4
9
5
10
6
4
7+

mana value · lands excluded

Card types

  • Creature 32
  • Instant 10
  • Sorcery 10
  • Artifact 5
  • Enchantment 4
  • Land 39

Colors

  • W 23% (20)
  • U 22% (19)
  • B 2% (2)
  • R 23% (20)
  • G 29% (25)

🎴 Goldfish (test draw) 🖨 Proxy sheet

Strategy

Five-color Commander around Ramos, Dragon Engine. Every multicolored spell puts a counter on Ramos per color; five counters become {W}{W}{U}{U}{B}{B}{R}{R}{G}{G} — ten mana in all five colors at once. That mana is the engine for the deck's two payoff families: converge spells that read "X = number of colors spent" always hit X=5, and the ten-Guildgate mana base doubles as an alternate win through Maze's End. The game plan is slow, greedy and spectacular: fix, survive, then explode.

Roles

  • Threat: Ramos, Dragon Engine itself is a 5/5 flier that grows; Gate Colossus costs almost nothing with gates out; Aurelia, the Warleader gives double combat; the converge Archaics enter with five counters each off Ramos mana.
  • Removal: Archaic's Agony (5 damage plus play five cards), Sundering Archaic, Celebrate the Mountain-king (exile one permanent per opponent), Wilt in the Heat, Stroke of Midnight, Banishing Light, Stasis Snare, Fumigate and Splatter Technique as sweepers.
  • Ramp: thirteen fixers — Circuitous Route fetches two Gates, Expedition Map finds Maze's End, Planar Engineering turns two lands into four basics, plus rocks and dorks that make any color.
  • Card draw: Together as One (draw five, 5 damage, gain five off Ramos), Transcendent Archaic, Embrace the Paradox, Tatyova and Prime Speaker Zegana, Cloudblazer, Rapturous Moment.
  • Lands: 39 lands — all ten Guildgates, nine Temples, ten Marvel duals, four utility lands and one of each basic for the fetch effects.

Synergies & curve

The deck is top-heavy by design; the early turns are lands and fixing, Ramos lands on turn five or six, and from there each gold spell is a counter. Mage Tower Referee grows alongside Ramos. The Mascot cycle and cheap Charms are two-color spells that cost little and feed the dragon fast. Maze's End needs all ten different Gates on the battlefield: each activation returns it to hand and tutors a Gate, so replay it every turn while the table fights someone else.

Cast three gold spells, remove five counters from Ramos for two mana of every color, and resolve Together as One at X=5: draw five, deal five, gain five — then cast Archaic's Agony for 5 damage and play five cards off the top.

Weak spots

Thirty tapped lands make the deck slow — aggressive tables punish it, so mulligan for fixing and hold the early sweepers. Ramos is the whole engine: commander removal sets you back six mana plus tax. Maze's End takes many turns and nonbasic-land hate ruins it. Bracket 2–3 casual, built for long games and big moments rather than speed.

Decklist (100 cards)

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Plain text imports into Moxfield, Archidekt, MTGGoldfish, Deckstats and ManaBox. Arena format also imports into MTG Arena and ManaBox.

📦 Find in your boxes — by set

FDN · Foundations · 34 cards

⚪ White · 3
Banishing Light #138
Archway Angel #566
Stasis Snare #581
🟢 Green · 2
Elvish Regrower #104
Circuitous Route #635
🎨 Multicolor · 7
Ruby, Daring Tracker #245
Tatyova, Benthic Druid #247
Aurelia, the Warleader #651
Cloudblazer #653
Drogskol Reaver #655
Halana and Alena, Partners #659
Prime Speaker Zegana #664
◇ Colorless · 4
Burnished Hart #250
Gate Colossus #675
Ramos, Dragon Engine #678
Three Tree Mascot #682
🏞 Lands · 18
Evolving Wilds #262
Plains #272 · also in HOB, MSH, SOS
Island #274 · also in HOB, MSH, SOS
Swamp #277 · also in HOB, MSH, SOS
Mountain #279 · also in HOB, MSH, SOS
Forest #281 · also in HOB, MSH, SOS
Azorius Guildgate #683
Boros Guildgate #684
Dimir Guildgate #688
Golgari Guildgate #689
Gruul Guildgate #690
Izzet Guildgate #691
Orzhov Guildgate #692
Rakdos Guildgate #693
Selesnya Guildgate #694
Simic Guildgate #695
Temple of Deceit #697
Temple of Malice #701

SOS · Secrets of Strixhaven · 32 cards

🔴 Red · 1
Archaic's Agony #107
🟢 Green · 5
Environmental Scientist #147
Planar Engineering #158
Snarl Song #161
Studious First-Year // Rampant Growth #162
Wildgrowth Archaic #168
🎨 Multicolor · 18
Colossus of the Blood Age #181
Cuboid Colony #183
Elemental Mascot #185
Embrace the Paradox #186
Fractal Mascot #189
Lorehold, the Historian #201
Prismari Charm #211
Proctor's Gaze #213
Quandrix Charm #217
Rapturous Moment #219
Render Speechless #220
Silverquill Charm #225
Spirit Mascot #230
Splatter Technique #231
Stress Dream #235
Vibrant Outburst #240
Wilt in the Heat #243
Zaffai and the Tempests #246
◇ Colorless · 7
Rancorous Archaic #2
Sundering Archaic #3
Together as One #4
Transcendent Archaic #5
Mage Tower Referee #249
Potioner's Trove #251
Strixhaven Skycoach #252
🏞 Lands · 1
Terramorphic Expanse #265

MSH · Marvel Super Heroes · 17 cards

🟢 Green · 3
Call Damage Control #162
Mole Man, Moloid Master #177
Undercover Skrull #194
🎨 Multicolor · 2
Ant-Man, Colony Commander #201
Wolverine, Fierce Fighter #240
◇ Colorless · 1
H.E.R.B.I.E. Scout Unit #247
🏞 Lands · 11
A.I.M. Labs #257
Asgardian Citadel #258
Avengers Hangar #259
Birnin Zana Plaza #262
Fisk Tower #265
Hell's Kitchen #268
Los Diablos Missile Base #270
Pym Technologies #271
Stark Industries #272
Subterranean Cavern #273
Surveillance Room #274

TDC · Tarkir: Dragonstorm Commander · 5 cards

⚪ White · 1
Stroke of Midnight #132
🏞 Lands · 4
Temple of Abandon #400
Temple of Mystery #404
Temple of Plenty #405
Temple of Silence #406

EOC · Edge of Eternities Commander · 4 cards

⚪ White · 1
Fumigate #65
🏞 Lands · 3
Temple of Enlightenment #186
Temple of Epiphany #187
Temple of Triumph #188

HOB · The Hobbit · 3 cards

⚪ White · 1
Celebrate the Mountain-king #7
◇ Colorless · 1
Giant's Boulder #173
🏞 Lands · 1
Hobbit Hole #184

M3C · Modern Horizons 3 Commander · 1 card

◇ Colorless · 1
Expedition Map #292

DRC · Aetherdrift Commander · 1 card

◇ Colorless · 1
Cultivator's Caravan #127

OTC · Outlaws of Thunder Junction Commander · 1 card

🎨 Multicolor · 1
Boros Charm #216

MAR · Marvel Universe · 1 card

🎨 Multicolor · 1
Warleader's Call #96

RVR · Ravnica Remastered · 1 card

🏞 Lands · 1
Maze's End #465

Grouped by the set of the copies in this deck's build-pool lists, then by color the way a sorted box is — # is the collector number inside the set.

Version history (3)
  • v3 2026-09-09 · current
    +1 Call Damage Control+1 Elvish Regrower+1 Mole Man, Moloid Master −1 Arcane Omens−1 Consuming Aberration−1 Gateway Sneak
  • v2 2026-09-09
    no card changes
  • v1 2026-09-09
    initial build

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