Avengers Ignition

Cheap heroes swing while every spell pumps the team and burns the face — the whole deck attacks from turn two.

Standard · by @evilBOD · 2026-09-02

Key cards

$20.26 total value · €15.53 · prices as of 2026-09-15

Value over the last 8 price days: $18.99$20.26 (+1.27)
Most expensive cards
  • Boros Charm$5.03
  • Warleader's Call$3.63
  • Emeritus of Conflict // Lightning Bolt$1.44
  • Asgardian Citadel$1.05
  • Burst Lightning$0.26
  • Wind-Scarred Crag$0.26
  • Blazing Crescendo$0.25
  • Human Torch, Johnny Storm$0.23
  • Heartfire Immolator$0.22
  • Lightning Strike$0.21
60 cards 38 spells 22 lands avg CMC 2.08 W10R31

Mana curve

0
0
6
1
23
2
9
3
0
4
0
5
0
6
0
7+

mana value · lands excluded

Card types

  • Creature 22
  • Instant 15
  • Enchantment 1
  • Land 22

Colors

  • W 24% (10)
  • R 76% (31)

🎴 Goldfish (test draw) 🖨 Proxy sheet

Strategy

Boros prowess aggro. Land a cheap creature every early turn, then chain one-mana spells: each one pumps every prowess body AND advances the board or burns the opponent. Kree Commandos is the archetype's dream — flying, vigilance, prowess — and you own a full playset nobody else is using. The deck aims to win by turn 6-7 through a mix of evasive combat and reach from burn.

Roles

  • Threat: Agent of Atlas and Kree Commandos playsets carry the prowess plan; Expressive Firedancer grows with every spell; Human Torch, Johnny Storm converts card draw into direct damage while another Hero is around; Speed, Young Avenger makes attackers unblockable for {1}.
  • Removal: Burst Lightning, Lightning Strike, Abrade — nine cheap burn spells that all double as reach to the face; Heartfire Immolator sacrifices for removal after growing; Emeritus of Conflict carries a prepared Lightning Bolt.
  • Protection: Boros Charm (indestructible team mode) blanks sweepers; Blazing Crescendo pumps and digs.
  • Card draw: Blazing Crescendo exiles-to-play; Ghitu Lavarunner and the low curve keep the deck topdeck-proof.
  • Lands: 22 with seven dual sources — the curve tops at three, flood is the only real enemy.

Synergies & curve

Curve: 1 mana (13 cards), 2 (13), 3 (5). Double-spell turns start on turn three: creature plus burn spell means every prowess body hits a point harder. Team Tactics with any pumped prowess creature is a blowout — double strike applies the prowess bonus twice. Warleader's Call turns every creature cast into extra damage and makes the whole board bigger.

Turn 4: attack with two prowess creatures, then Burst Lightning plus Team Tactics — the "small" board suddenly deals 12+ damage out of nowhere.

Weak spots

No card advantage engine — a long grindy game favors the opponent, so mulligan for action and stay aggressive. Lifegain decks blunt the burn plan. Sweepers hurt despite Boros Charm; don't overextend past what wins. Zero enchantment removal beyond Abrade's artifact mode.

Decklist (60 cards)

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Plain text imports into Moxfield, Archidekt, MTGGoldfish, Deckstats and ManaBox. Arena format also imports into MTG Arena and ManaBox.

📦 Find in your boxes — by set

FDN · Foundations · 28 cards

🔴 Red · 10
Crackling Cyclops #83
Burst Lightning #192 · also in SOA
Heartfire Immolator #201
Ghitu Lavarunner #623
🏞 Lands · 18
Wind-Scarred Crag #271
Plains #272 · also in HOB, MSH, SOS
Mountain #279 · also in HOB, MSH, SOS
Boros Guildgate #684

MSH · Marvel Super Heroes · 19 cards

⚪ White · 8
Agent of Atlas #3 · only 2 here
Kree Commandos #19 · only 3 here
🔴 Red · 11
Blazing Crescendo #125 · only 1 here
Human Torch, Johnny Storm #136 · only 1 here
Lightning Strike #142 · only 1 here
Speed, Young Avenger #152 · only 1 here
Team Tactics #155

SOS · Secrets of Strixhaven · 6 cards

🔴 Red · 4
Emeritus of Conflict // Lightning Bolt #113
Expressive Firedancer #114
🏞 Lands · 2
Fields of Strife #255

SOA · Secrets of Strixhaven Mystical Archive · 3 cards

🔴 Red · 3
Abrade #37 · only 2 here · also in FDN

OTC · Outlaws of Thunder Junction Commander · 1 card

🎨 Multicolor · 1
Boros Charm #216

EOC · Edge of Eternities Commander · 1 card

🏞 Lands · 1
Temple of Triumph #188

Not in the source lists · 2 cards

Asgardian Citadel #258 · printed in MSH
Warleader's Call #96 · printed in MAR

Grouped by the set of the copies in this deck's build-pool lists, then by color the way a sorted box is — # is the collector number inside the set.

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