Druid
Classes · SRD 5.2 (2024)
- primary ability
- desc
- Wisdom
- ability scores
- WIS
- hit die
- 8
- proficiency choices
- desc
Choose 2: Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, or Survival
- choose
- 2
- type
- proficiencies
- from
- option set type
- options_array
- options
- option type
- reference
- item
- Skill: Arcana
- option type
- reference
- item
- Skill: Animal Handling
- option type
- reference
- item
- Skill: Insight
- option type
- reference
- item
- Skill: Medicine
- option type
- reference
- item
- Skill: Nature
- option type
- reference
- item
- Skill: Perception
- option type
- reference
- item
- Skill: Religion
- option type
- reference
- item
- Skill: Survival
- proficiencies
- Light ArmorShieldsSimple WeaponsHerbalism KitSaving Throw: INTSaving Throw: WIS
- saving throws
- INTWIS
- starting equipment options
- desc
(a) Leather Armor, Shield, Sickle, Druidic Focus (Quarterstaff), Explorer's Pack, Herbalism Kit, and 9 GP; or (a) 50 GP
- choose
- 1
- type
- equipment
- from
- option set type
- options_array
- options
- option type
- multiple
- items
- option type
- counted_reference
- count
- 1
- of
- Leather Armor
- option type
- counted_reference
- count
- 1
- of
- Shield
- option type
- counted_reference
- count
- 1
- of
- Sickle
- option type
- counted_reference
- count
- 1
- of
- Quarterstaff
- option type
- counted_reference
- count
- 1
- of
- Explorer's Pack
- option type
- counted_reference
- count
- 1
- of
- Herbalism Kit
- option type
- money
- count
- 9
- unit
- gp
- option type
- money
- count
- 50
- unit
- gp
- class levels
- /api/2024/classes/druid/levels
- multi classing
- prerequisites
- ability score
- WIS
- minimum score
- 13
- proficiencies
- Light ArmorShields
- subclasses
- Circle of the Land
- spellcasting
- level
- 1
- spellcasting ability
- WIS
- info
- name
- Cantrips
- desc
You know two cantrips of your choice from the Druid spell list. Druidcraft and Produce Flame are recommended.
Whenever you gain a Druid level, you can replace one of your cantrips with another cantrip of your choice from the Druid spell list.
When you reach Druid levels 4 and 10, you learn another cantrip of your choice from the Druid spell list, as shown in the Cantrips column of the Druid Features table.
- name
- Spell Slots
- desc
The Druid Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.
- name
- Prepared Spells of Level 1+
- desc
You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose four level 1 spells from the Druid spell list. Animal Friendship, Cure Wounds, Faerie Fire, and Thunderwave are recommended.
The number of spells on your list increases as you gain Druid levels, as shown in the Prepared Spells column of the Druid Features table. Whenever that number increases, choose additional spells from the Druid spell list until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots. For example, if you're a level 3 Druid, your list of prepared spells can include six spells of levels 1 and 2 in any combination.
If another Druid feature gives you spells that you always have prepared, those spells don't count against the number of spells you can prepare with this feature, but those spells otherwise count as Druid spells for you.
- name
- Changing Your Prepared Spells
- desc
Whenever you finish a Long Rest, you can change your list of prepared spells, replacing any of the spells with other Druid spells for which you have spell slots.
- name
- Spellcasting Ability
- desc
- Wisdom is your spellcasting ability for your Druid spells.
- name
- Spellcasting Focus
- desc
- You can use a Druidic Focus as a Spellcasting Focus for your Druid spells.
- spells
- /api/2024/classes/druid/spells