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Druid

Classes · SRD 5.2 (2024)

primary ability
desc
Wisdom
ability scores
WIS
hit die
8
proficiency choices
desc

Choose 2: Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, or Survival

choose
2
type
proficiencies
from
option set type
options_array
options
option type
reference
item
Skill: Arcana
option type
reference
item
Skill: Animal Handling
option type
reference
item
Skill: Insight
option type
reference
item
Skill: Medicine
option type
reference
item
Skill: Nature
option type
reference
item
Skill: Perception
option type
reference
item
Skill: Religion
option type
reference
item
Skill: Survival
proficiencies
Light Armor
Shields
Simple Weapons
Herbalism Kit
Saving Throw: INT
Saving Throw: WIS
saving throws
INT
WIS
starting equipment options
desc

(a) Leather Armor, Shield, Sickle, Druidic Focus (Quarterstaff), Explorer's Pack, Herbalism Kit, and 9 GP; or (a) 50 GP

choose
1
type
equipment
from
option set type
options_array
options
option type
multiple
items
option type
counted_reference
count
1
of
Leather Armor
option type
counted_reference
count
1
of
Shield
option type
counted_reference
count
1
of
Sickle
option type
counted_reference
count
1
of
Quarterstaff
option type
counted_reference
count
1
of
Explorer's Pack
option type
counted_reference
count
1
of
Herbalism Kit
option type
money
count
9
unit
gp
option type
money
count
50
unit
gp
class levels
/api/2024/classes/druid/levels
multi classing
prerequisites
ability score
WIS
minimum score
13
proficiencies
Light Armor
Shields
subclasses
Circle of the Land
spellcasting
level
1
spellcasting ability
WIS
info
name
Cantrips
desc

You know two cantrips of your choice from the Druid spell list. Druidcraft and Produce Flame are recommended.

Whenever you gain a Druid level, you can replace one of your cantrips with another cantrip of your choice from the Druid spell list.

When you reach Druid levels 4 and 10, you learn another cantrip of your choice from the Druid spell list, as shown in the Cantrips column of the Druid Features table.

name
Spell Slots
desc

The Druid Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.

name
Prepared Spells of Level 1+
desc

You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose four level 1 spells from the Druid spell list. Animal Friendship, Cure Wounds, Faerie Fire, and Thunderwave are recommended.

The number of spells on your list increases as you gain Druid levels, as shown in the Prepared Spells column of the Druid Features table. Whenever that number increases, choose additional spells from the Druid spell list until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots. For example, if you're a level 3 Druid, your list of prepared spells can include six spells of levels 1 and 2 in any combination.

If another Druid feature gives you spells that you always have prepared, those spells don't count against the number of spells you can prepare with this feature, but those spells otherwise count as Druid spells for you.

name
Changing Your Prepared Spells
desc

Whenever you finish a Long Rest, you can change your list of prepared spells, replacing any of the spells with other Druid spells for which you have spell slots.

name
Spellcasting Ability
desc
Wisdom is your spellcasting ability for your Druid spells.
name
Spellcasting Focus
desc
You can use a Druidic Focus as a Spellcasting Focus for your Druid spells.
spells
/api/2024/classes/druid/spells