← Classes

Sorcerer

Classes · SRD 5.2 (2024)

primary ability
desc
Charisma
ability scores
CHA
hit die
6
proficiency choices
desc
Choose 2: Arcana, Deception, Insight, Intimidation, Persuasion, or Religion
choose
2
type
proficiencies
from
option set type
options_array
options
option type
reference
item
Skill: Arcana
option type
reference
item
Skill: Deception
option type
reference
item
Skill: Insight
option type
reference
item
Skill: Intimidation
option type
reference
item
Skill: Persuasion
option type
reference
item
Skill: Religion
proficiencies
Simple Weapons
Saving Throw: CON
Saving Throw: CHA
saving throws
CON
CHA
starting equipment options
desc

(a) Spear, 2 Daggers, Arcane Focus (crystal), Dungeoneer’s Pack, and 28 GP; or (b) 50 GP

choose
1
type
equipment
from
option set type
options_array
options
option type
multiple
items
option type
counted_reference
count
1
of
Leather Armor
option type
counted_reference
count
2
of
Dagger
option type
counted_reference
count
1
of
Crystal
option type
counted_reference
count
1
of
Dungeoneer's Pack
option type
money
count
28
unit
gp
option type
money
count
50
unit
gp
class levels
/api/2024/classes/sorcerer/levels
multi classing
prerequisites
ability score
CHA
minimum score
13
proficiencies
subclasses
Draconic Sorcery
spellcasting
level
1
spellcasting ability
CHA
info
name
Cantrips
desc

You know four Sorcerer cantrips of your choice. Light, Prestidigitation, Shocking Grasp, and Sorcerous Burst are recommended. Whenever you gain a Sorcerer level, you can replace one of your cantrips from this feature with another Sorcerer cantrip of your choice.

When you reach Sorcerer levels 4 and 10, you learn another Sorcerer cantrip of your choice, as shown in the Cantrips column of the Sorcerer Features table.

name
Spell Slots
desc

The Sorcerer Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended spell slots when you finish a Long Rest.

name
Prepared Spells of Level 1+
desc

You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose two level 1 Sorcerer spells. Burning Hands and Detect Magic are recommended.

The number of spells on your list increases as you gain Sorcerer levels, as shown in the Prepared Spells column of the Sorcerer Features table. Whenever that number increases, choose additional Sorcerer spells until the number of spells on your list matches the number in the Sorcerer Features table. The chosen spells must be of a level for which you have spell slots. For example, if you're a level 3 Sorcerer, your list of prepared spells can include six spells of level 1 or 2 in any combination.

If another Sorcerer feature gives you spells that you always have prepared, those spells don't count against the number of spells you can prepare with this feature, but those spells otherwise count as Sorcerer spells for you.

name
Changing Your Prepared Spells
desc

Whenever you gain a Sorcerer level, you can replace one spell on your list with another Sorcerer spell for which you have spell slots.

name
Spellcasting Ability
desc
Charisma is your spellcasting ability for your Sorcerer spells.
name
Spellcasting Focus
desc
You can use an Arcane Focus as a Spellcasting Focus for your Sorcerer spells.
spells
/api/2024/classes/sorcerer/spells