Wizard
Classes · SRD 5.2 (2024)
- primary ability
- desc
- Intelligence
- ability scores
- INT
- hit die
- 6
- proficiency choices
- desc
- Choose 2: Arcana, History, Insight, Investigation, Medicine, or Religion
- choose
- 2
- type
- proficiencies
- from
- option set type
- options_array
- options
- option type
- reference
- item
- Skill: Arcana
- option type
- reference
- item
- Skill: History
- option type
- reference
- item
- Skill: Insight
- option type
- reference
- item
- Skill: Investigation
- option type
- reference
- item
- Skill: Medicine
- option type
- reference
- item
- Skill: Religion
- proficiencies
- Simple WeaponsSaving Throw: INTSaving Throw: WIS
- saving throws
- INTWIS
- starting equipment options
- desc
(a) 2 Daggers, Arcane Focus (Quarterstaff), Robe, Spellbook, Scholar’s Pack, and 5 GP; or (b) 55 GP
- choose
- 1
- type
- equipment
- from
- option set type
- options_array
- options
- option type
- multiple
- items
- option type
- counted_reference
- count
- 2
- of
- Dagger
- option type
- counted_reference
- count
- 1
- of
- Quarterstaff
- option type
- counted_reference
- count
- 1
- of
- Robe
- option type
- counted_reference
- count
- 1
- of
- Spellbook
- option type
- counted_reference
- count
- 1
- of
- Scholar's Pack
- option type
- money
- count
- 5
- unit
- gp
- option type
- money
- count
- 55
- unit
- gp
- class levels
- /api/2024/classes/wizard/levels
- multi classing
- prerequisites
- ability score
- INT
- minimum score
- 13
- proficiencies
- subclasses
- Evoker
- spellcasting
- level
- 1
- spellcasting ability
- INT
- info
- name
- Cantrips
- desc
You know three Wizard cantrips of your choice. Light, Mage Hand, and Ray of Frost are recommended. Whenever you finish a Long Rest, you can replace one of your cantrips from this feature with another Wizard cantrip of your choice.
When you reach Wizard levels 4 and 10, you learn another Wizard cantrip of your choice, as shown in the Cantrips column of the Wizard Features table.
- name
- Spell Slots
- desc
The Wizard Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.
- name
- Prepared Spells of Level 1+
- desc
You prepare the list of level 1+ spells that are available for you to cast with this feature. To do so, choose two level four spells from your spellbook. The chosen spells must be of a level for which you have spell slots.
The number of spells on your list increases as you gain Wizard levels, as shown in the Prepared Spells column of the Wizard Features table. Whenever that number increases, choose additional Wizard spells until the number of spells on your list matches the number in the table. The chosen spells must be of a level for which you have spell slots. For example, if you're a level 3 Wizard, your list of prepared spells can include six spells of levels 1 and 2 in any combination, chosen from your spellbook.
If another Wizard feature gives you spells that you always have prepared, those spells don't count against the number of spells you can prepare with this feature, but those spells otherwise count as Wizard spells for you.
- name
- Changing Your Prepared Spells
- desc
Whenever you finish a Long Rest, you can change your list of prepared spells, replacing any of the spells there with spells from your spellbook.
- name
- Spellcasting Ability
- desc
- Intelligence is your spellcasting ability for your Wizard spells.
- name
- Spellcasting Focus
- desc
- You can use an Arcane Focus as a Spellcasting Focus for your Wizard spells.
- spells
- /api/2024/classes/wizard/spells