Animated Armor
Medium construct, unaligned
Armor Class 18 (natural)
Hit Points 33 (6d8+6)
Speed walk 25 ft.
Challenge CR 1 (200 XP)
· Proficiency bonus +2
STR14+2
DEX11+0
CON13+1
INT1−5
WIS3−4
CHA1−5
Immunities: poison, psychic
Condition immunities: Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses: blindsight 60 ft. (blind beyond this radius), passive perception 6
Traits
Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Actions
Multiattack. The armor makes two melee attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.