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Azer

Medium elemental, lawful neutral

Armor Class 15 (natural), 17 (armor)
Hit Points 39 (6d8+12)
Speed walk 30 ft.
Challenge CR 2 (450 XP) · Proficiency bonus +2
STR17+3
DEX12+1
CON15+2
INT12+1
WIS13+1
CHA10+0

Saving throws: CON +4

Immunities: fire, poison

Condition immunities: Poisoned

Senses: passive perception 11

Languages: Ignan

Traits

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage.

Heated Weapons. When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).

Illumination. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 ft..

Actions

Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.