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Bandit Captain

Medium humanoid (any race), any non-lawful alignment

Armor Class 15 (armor)
Hit Points 65 (10d8+20)
Speed walk 30 ft.
Challenge CR 2 (450 XP) · Proficiency bonus +2
STR15+2
DEX16+3
CON14+2
INT14+2
WIS11+0
CHA14+2

Saving throws: STR +4, DEX +5, WIS +2

Skills: Athletics +4, Deception +4

Senses: passive perception 10

Languages: any two languages

Actions

Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.