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Barbed Devil

Medium fiend (devil), lawful evil

Класс брони 15 (natural)
Хиты 110 (13d8+52)
Скорость walk 30 ft.
Опасность CR 5 (1800 XP) · Бонус мастерства +3
STR16+3
DEX17+3
CON18+4
INT12+1
WIS14+2
CHA14+2

Спасброски: STR +6, CON +7, WIS +5, CHA +5

Навыки: Deception +5, Insight +5, Perception +8

Сопротивления: cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered

Иммунитеты: fire, poison

Иммунитет к состояниям: Poisoned

Чувства: darkvision 120 ft., passive perception 18

Языки: Infernal, telepathy 120 ft.

Особенности

Barbed Hide. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Действия

Multiattack. The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Tail. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Hurl Flame. Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.