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Cult Fanatic

Medium humanoid (any race), any non-good alignment

Armor Class 13 (armor)
Hit Points 22 (6d8-5)
Speed walk 30 ft.
Challenge CR 2 (450 XP) · Proficiency bonus +2
STR11+0
DEX14+2
CON12+1
INT10+0
WIS13+1
CHA14+2

Skills: Deception +4, Persuasion +4, Religion +2

Senses: passive perception 11

Languages: any one language (usually Common)

Traits

Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.

Spellcasting. The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared: Cantrips (at will): light, sacred flame, thaumaturgy - 1st level (4 slots): command, inflict wounds, shield of faith - 2nd level (3 slots): hold person, spiritual weapon

Actions

Multiattack. The fanatic makes two melee attacks.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.