← Monsters

Giant Scorpion

Large beast, unaligned

Armor Class 15 (natural)
Hit Points 52 (7d10+14)
Speed walk 40 ft.
Challenge CR 3 (700 XP) · Proficiency bonus +2
STR15+2
DEX13+1
CON15+2
INT1−5
WIS9−1
CHA3−4

Senses: blindsight 60 ft., passive perception 9

Actions

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.

Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.

Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.