Giant Wasp
Medium beast, unaligned
Armor Class 12 (dex)
Hit Points 13 (3d8)
Speed walk 10 ft., fly 50 ft., swim 50 ft.
Challenge CR 1/2 (100 XP)
· Proficiency bonus +2
STR10+0
DEX14+2
CON10+0
INT1−5
WIS10+0
CHA3−4
Senses: passive perception 10
Actions
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.