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Gnoll

Medium humanoid (gnoll), chaotic evil

Armor Class 15 (armor)
Hit Points 22 (5d8)
Speed walk 30 ft.
Challenge CR 1/2 (100 XP) · Proficiency bonus +2
STR14+2
DEX12+1
CON11+0
INT6−2
WIS10+0
CHA7−2

Senses: darkvision 60 ft., passive perception 10

Languages: Gnoll

Traits

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.