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Hezrou

Large fiend (demon), chaotic evil

Класс брони 16 (natural)
Хиты 136 (13d10+65)
Скорость walk 30 ft.
Опасность CR 8 (3900 XP) · Бонус мастерства +3
STR19+4
DEX17+3
CON20+5
INT5−3
WIS12+1
CHA13+1

Спасброски: STR +7, CON +8, WIS +4

Сопротивления: cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical weapons

Иммунитеты: poison

Иммунитет к состояниям: Poisoned

Чувства: darkvision 120 ft., passive perception 11

Языки: Abyssal, telepathy 120 ft.

Особенности

Magic Resistance. The hezrou has advantage on saving throws against spells and other magical effects.

Stench. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.

Действия

Multiattack. The hezrou makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.