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Manticore

Large monstrosity, lawful evil

Armor Class 14 (natural)
Hit Points 68 (8d10+24)
Speed walk 30 ft., fly 50 ft.
Challenge CR 3 (700 XP) · Proficiency bonus +2
STR17+3
DEX16+3
CON17+3
INT7−2
WIS12+1
CHA8−1

Senses: darkvision 60 ft., passive perception 11

Traits

Tail Spike Regrowth. The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.

Actions

Multiattack. The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Tail Spike. Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7 (1d8 + 3) piercing damage.