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Marilith

Large fiend (demon), chaotic evil

Класс брони 18 (natural)
Хиты 189 (18d10+90)
Скорость walk 40 ft.
Опасность CR 16 (15000 XP) · Бонус мастерства +5
STR18+4
DEX20+5
CON20+5
INT18+4
WIS16+3
CHA20+5

Спасброски: STR +9, CON +10, WIS +8, CHA +10

Сопротивления: cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical weapons

Иммунитеты: poison

Иммунитет к состояниям: Poisoned

Чувства: truesight 120 ft., passive perception 13

Языки: Abyssal, telepathy 120 ft.

Особенности

Magic Resistance. The marilith has advantage on saving throws against spells and other magical effects.

Magic Weapons. The marilith's weapon attacks are magical.

Reactive. The marilith can take one reaction on every turn in combat.

Действия

Multiattack. The marilith can make seven attacks: six with its longswords and one with its tail.

Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Tail. Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 15 (2d10 + 4) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets.

Teleport. The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.