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Merfolk

Medium humanoid (merfolk), neutral

Armor Class 11 (dex)
Hit Points 11 (2d8+2)
Speed walk 10 ft., swim 40 ft.
Challenge CR 1/8 (25 XP) · Proficiency bonus +2
STR10+0
DEX13+1
CON12+1
INT11+0
WIS11+0
CHA12+1

Skills: Perception +2

Senses: passive perception 12

Languages: Aquan, Common

Traits

Amphibious. The merfolk can breathe air and water.

Actions

Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.