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Minotaur

Large monstrosity, chaotic evil

Класс брони 14 (natural)
Хиты 76 (9d10+27)
Скорость walk 40 ft.
Опасность CR 3 (700 XP) · Бонус мастерства +2
STR18+4
DEX11+0
CON16+3
INT6−2
WIS16+3
CHA9−1

Навыки: Perception +7

Чувства: darkvision 60 ft., passive perception 17

Языки: Abyssal

Особенности

Charge. If the minotaur moves at least 10 ft. straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 ft. away and knocked prone.

Labyrinthine Recall. The minotaur can perfectly recall any path it has traveled.

Reckless. At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Действия

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.