Minotaur Skeleton
Large undead, lawful evil
Armor Class 12 (natural)
Hit Points 67 (9d10+18)
Speed walk 40 ft.
Challenge CR 2 (450 XP)
· Proficiency bonus +2
STR18+4
DEX11+0
CON15+2
INT6−2
WIS8−1
CHA5−3
Vulnerabilities: bludgeoning
Immunities: poison
Condition immunities: Exhaustion, Poisoned
Senses: darkvision 60 ft., passive perception 9
Languages: understands Abyssal but can't speak
Traits
Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Actions
Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.