Orc
Medium humanoid (orc), chaotic evil
Armor Class 13 (armor)
Hit Points 15 (2d8+6)
Speed walk 30 ft.
Challenge CR 1/2 (100 XP)
· Proficiency bonus +2
STR16+3
DEX12+1
CON16+3
INT7−2
WIS11+0
CHA10+0
Skills: Intimidation +2
Senses: darkvision 60 ft., passive perception 10
Languages: Common, Orc
Traits
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Actions
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.