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Rug of Smothering

Large construct, unaligned

Armor Class 12 (dex)
Hit Points 33 (6d10)
Speed walk 10 ft.
Challenge CR 2 (450 XP) · Proficiency bonus +2
STR17+3
DEX14+2
CON10+0
INT1−5
WIS3−4
CHA1−5

Immunities: poison, psychic

Condition immunities: Blinded, Charmed, Blinded, Frightened, Paralyzed, Petrified, Poisoned

Senses: blindsight 60 ft. (blind beyond this radius), passive perception 6

Traits

Antimagic Susceptibility. The rug is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the rug must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

Damage Transfer. While it is grappling a creature, the rug takes only half the damage dealt to it, and the creature grappled by the rug takes the other half.

False Appearance. While the rug remains motionless, it is indistinguishable from a normal rug.

Actions

Smother. Melee Weapon Attack: +5 to hit, reach 5 ft., one Medium or smaller creature. Hit: The creature is grappled (escape DC 13). Until this grapple ends, the target is restrained, blinded, and at risk of suffocating, and the rug can't smother another target. In addition, at the start of each of the target's turns, the target takes 10 (2d6 + 3) bludgeoning damage.