Scout
Medium humanoid (any race), any alignment
Armor Class 13 (armor)
Hit Points 16 (3d8+3)
Speed walk 30 ft.
Challenge CR 1/2 (100 XP)
· Proficiency bonus +2
STR11+0
DEX14+2
CON12+1
INT11+0
WIS13+1
CHA11+0
Skills: Nature +4, Perception +5, Stealth +6, Survival +5
Senses: passive perception 15
Languages: any one language (usually Common)
Traits
Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Actions
Multiattack. The scout makes two melee attacks or two ranged attacks.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.