Thug
Medium humanoid (any race), any non-good alignment
Armor Class 11 (armor)
Hit Points 32 (5d8+10)
Speed walk 30 ft.
Challenge CR 1/2 (100 XP)
· Proficiency bonus +2
STR15+2
DEX11+0
CON14+2
INT10+0
WIS10+0
CHA11+0
Skills: Intimidation +2
Senses: passive perception 10
Languages: any one language (usually Common)
Traits
Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Multiattack. The thug makes two melee attacks.
Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.