← Monsters

White Dragon Wyrmling

Medium dragon, chaotic evil

Armor Class 16 (natural)
Hit Points 32 (5d8+10)
Speed walk 30 ft., burrow 15 ft., fly 60 ft., swim 30 ft.
Challenge CR 2 (450 XP) · Proficiency bonus +2
STR14+2
DEX10+0
CON14+2
INT5−3
WIS10+0
CHA11+0

Saving throws: DEX +2, CON +4, WIS +2, CHA +2

Skills: Perception +4, Stealth +2

Immunities: cold

Senses: blindsight 10 ft., darkvision 60 ft., passive perception 14

Languages: Draconic

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) cold damage.

Cold Breath. The dragon exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.