โ† Monsters

Zombie

Medium undead, neutral evil

Armor Class 8 (dex)
Hit Points 22 (3d8+9)
Speed walk 20 ft.
Challenge CR 1/4 (50 XP) ยท Proficiency bonus +2
STR13+1
DEX6โˆ’2
CON16+3
INT3โˆ’4
WIS6โˆ’2
CHA5โˆ’3

Saving throws: WIS +0

Immunities: poison

Condition immunities: Poisoned

Senses: darkvision 60 ft., passive perception 8

Languages: understands all languages it spoke in life but can't speak

Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.