Cleric
Classes · SRD 5.2 (2024)
- primary ability
- desc
- Wisdom
- ability scores
- WIS
- hit die
- 8
- proficiency choices
- desc
- Choose 2: History, Insight, Medicine, Persuasion, or Religion
- choose
- 2
- type
- proficiencies
- from
- option set type
- options_array
- options
- option type
- reference
- item
- Skill: History
- option type
- reference
- item
- Skill: Insight
- option type
- reference
- item
- Skill: Medicine
- option type
- reference
- item
- Skill: Persuasion
- option type
- reference
- item
- Skill: Religion
- proficiencies
- Light ArmorMedium ArmorShieldsSimple WeaponsSaving Throw: WISSaving Throw: CHA
- saving throws
- WISCHA
- starting equipment options
- desc
(a) Chain Shirt, Shield, Mace, Holy Symbol, Priest's Pack, and 7 GP; or (b) 110 GP
- choose
- 1
- type
- equipment
- from
- option set type
- options_array
- options
- option type
- multiple
- items
- option type
- counted_reference
- count
- 1
- of
- Chain Shirt
- option type
- counted_reference
- count
- 1
- of
- Shield
- option type
- counted_reference
- count
- 1
- of
- Mace
- option type
- counted_reference
- count
- 1
- of
- Holy Symbols
- option type
- counted_reference
- count
- 1
- of
- Priest's Pack
- option type
- money
- count
- 7
- unit
- gp
- option type
- money
- count
- 110
- unit
- gp
- class levels
- /api/2024/classes/cleric/levels
- multi classing
- prerequisites
- ability score
- WIS
- minimum score
- 13
- proficiencies
- Light ArmorMedium ArmorShields
- subclasses
- Life Domain
- spellcasting
- level
- 1
- spellcasting ability
- WIS
- info
- name
- Cantrips
- desc
You know three cantrips of your choice from the Cleric spell list. Guidance, Sacred Flame, and Thaumaturgy are recommended.
Whenever you gain a Cleric level, you can replace one of your cantrips with another cantrip of your choice from the Cleric spell list.
When you reach Cleric levels 4 and 10, you can learn another cantrip of your choice from the Cleric spell list, as shown in the Cantrips column of the Cleric Features table.
- name
- Spell Slots
- desc
The Cleric Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.
- name
- Prepared Spells of Level 1+
- desc
You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose four level 1 spells from the Cleric spell list. Bless, Cure Wounds, Guiding Bolt, and Shield of Faith are recommended.
The number of spells on your list increases as you gain Cleric levels, as shown in the Prepared Spells column of the Cleric Features table. Whenever that number increases, choose additional spells from the Cleric spell list until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which oyu have spell slots. For example, if you're a level 3 Cleric, your list of prepared spells can include six spells of levels 1 and 2 in any combination.
If another Cleric feature gives you spells that you always have prepared, those spells don't count against the number of spells you can prepare with this feature, but those spells otherwise count as Cleric spells for you.
- name
- Changing Your Prepared Spells
- desc
Whenever you finish a Long Rest, you can change your list of prepared spells, replacing any of the spells there with other Cleric spells for which you have spell slots.
- name
- Spellcasting Ability
- desc
- Wisdom is your spellcasting ability for your Cleric spells.
- name
- Spellcasting Focus
- desc
- You can use a Holy Symbol as a Spellcasting Focus for your Cleric spells.
- spells
- /api/2024/classes/cleric/spells