Alchemist's Fire
Equipment · SRD 5.2 (2024)
- equipment categories
- Adventuring Gear
- cost
- quantity
- 25
- unit
- gp
- weight
- 1
- description
When you take the Attack action, you can replace one of your attacks with throwing a flask of Alchemist's Fire. Target one creature or object you can see within 20 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 1d4 Fire damage and start burning (see “Rules Glossary”).