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Animated Armor

Medium construct, unaligned

Armor Class 18 (natural)
Hit Points 33 (6d8+6)
Speed walk 25 ft.
Challenge CR 1 (200 XP) · Proficiency bonus +2
STR14+2
DEX11+0
CON13+1
INT1−5
WIS3−4
CHA1−5

Immunities: poison, psychic

Condition immunities: Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned

Senses: blindsight 60 ft. (blind beyond this radius), passive perception 6

Traits

Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Actions

Multiattack. The armor makes two melee attacks.

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.