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Cultist

Medium humanoid (any race), any non-good alignment

Armor Class 12 (armor)
Hit Points 9 (2d8)
Speed walk 30 ft.
Challenge CR 1/8 (25 XP) · Proficiency bonus +2
STR11+0
DEX12+1
CON10+0
INT10+0
WIS11+0
CHA10+0

Skills: Deception +2, Religion +2

Senses: passive perception 10

Languages: any one language (usually Common)

Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.