Cultist
Medium humanoid (any race), any non-good alignment
Armor Class 12 (armor)
Hit Points 9 (2d8)
Speed walk 30 ft.
Challenge CR 1/8 (25 XP)
· Proficiency bonus +2
STR11+0
DEX12+1
CON10+0
INT10+0
WIS11+0
CHA10+0
Skills: Deception +2, Religion +2
Senses: passive perception 10
Languages: any one language (usually Common)
Traits
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Actions
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.