Dire Wolf
Large beast, unaligned
Armor Class 14 (natural)
Hit Points 37 (5d10+10)
Speed walk 50 ft.
Challenge CR 1 (200 XP)
· Proficiency bonus +2
STR17+3
DEX15+2
CON15+2
INT3−4
WIS12+1
CHA7−2
Skills: Perception +3, Stealth +4
Senses: passive perception 13
Traits
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.