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Dretch

Small fiend (demon), chaotic evil

Armor Class 11 (natural)
Hit Points 18 (4d6+4)
Speed walk 20 ft.
Challenge CR 1/4 (25 XP) · Proficiency bonus +2
STR11+0
DEX11+0
CON12+1
INT5−3
WIS8−1
CHA3−4

Resistances: cold, fire, lightning

Immunities: poison

Condition immunities: Poisoned

Senses: darkvision 60 ft., passive perception 9

Languages: Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)

Actions

Multiattack. The dretch makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.

Fetid Cloud. A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.