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Dust Mephit

Small elemental, neutral evil

Armor Class 12 (dex)
Hit Points 17 (5d6)
Speed walk 30 ft., fly 30 ft.
Challenge CR 1/2 (100 XP) · Proficiency bonus +2
STR5−3
DEX14+2
CON10+0
INT9−1
WIS11+0
CHA10+0

Skills: Perception +2, Stealth +4

Vulnerabilities: fire

Immunities: poison

Condition immunities: Poisoned

Senses: darkvision 60 ft., passive perception 12

Languages: Auran, Terran

Traits

Death Burst. When the mephit dies, it explodes in a burst of dust. Each creature within 5 ft. of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.

Innate Spellcasting. The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.

Blinding Breath. The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.