Ghoul
Medium undead, chaotic evil
Armor Class 12 (dex)
Hit Points 22 (5d8)
Speed walk 30 ft.
Challenge CR 1 (200 XP)
· Proficiency bonus +2
STR13+1
DEX15+2
CON10+0
INT7−2
WIS10+0
CHA6−2
Immunities: poison
Condition immunities: Poisoned, Charmed, Exhaustion
Senses: darkvision 60 ft., passive perception 10
Languages: Common
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.