← Monsters

Giant Crocodile

Huge beast, unaligned

Armor Class 14 (natural)
Hit Points 85 (9d12+27)
Speed walk 30 ft., swim 50 ft.
Challenge CR 5 (1800 XP) · Proficiency bonus +3
STR21+5
DEX9−1
CON17+3
INT2−4
WIS10+0
CHA7−2

Skills: Stealth +5

Senses: passive perception 10

Traits

Hold Breath. The crocodile can hold its breath for 30 minutes.

Actions

Multiattack. The crocodile makes two attacks: one with its bite and one with its tail.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.

Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.