Giant Goat
Large beast, unaligned
Armor Class 11 (dex)
Hit Points 19 (3d10+3)
Speed walk 40 ft.
Challenge CR 1/2 (100 XP)
· Proficiency bonus +2
STR17+3
DEX11+0
CON12+1
INT3−4
WIS12+1
CHA6−2
Senses: passive perception 11
Traits
Charge. If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.