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Giant Octopus

Large beast, unaligned

Armor Class 11 (dex)
Hit Points 52 (8d10+8)
Speed walk 10 ft., swim 60 ft.
Challenge CR 1 (200 XP) · Proficiency bonus +2
STR17+3
DEX13+1
CON13+1
INT4−3
WIS10+0
CHA4−3

Skills: Perception +4, Stealth +5

Senses: darkvision 60 ft., passive perception 14

Traits

Hold Breath. While out of water, the octopus can hold its breath for 1 hour.

Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.

Water Breathing. The octopus can breathe only underwater.

Actions

Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.

Ink Cloud. A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.