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Giant Rat (Diseased)

Small beast, unaligned

Armor Class 12 (dex)
Hit Points 7 (2d6)
Speed walk 30 ft.
Challenge CR 1/8 (25 XP) · Proficiency bonus +2
STR7−2
DEX15+2
CON11+0
INT2−4
WIS10+0
CHA4−3

Senses: darkvision 60 ft., passive perception 10

Traits

Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics. The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or contract a disease. Until the disease is cured, the target can't regain hit points except by magical means, and the target's hit point maximum decreases by 3 (1d6) every 24 hours. If the target's hit point maximum drops to 0 as a result of this disease, the target dies.