Giant Sea Horse
Large beast, unaligned
Armor Class 13 (natural)
Hit Points 16 (3d10)
Speed walk 0 ft., swim 40 ft.
Challenge CR 1/2 (100 XP)
· Proficiency bonus +2
STR12+1
DEX15+2
CON11+0
INT2−4
WIS12+1
CHA5−3
Senses: passive perception 11
Traits
Charge. If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Water Breathing. The sea horse can breathe only underwater.
Actions
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.