Goat
Medium beast, unaligned
Armor Class 10 (dex)
Hit Points 4 (1d8)
Speed walk 40 ft.
Challenge CR 0 (10 XP)
· Proficiency bonus +2
STR12+1
DEX10+0
CON11+0
INT2−4
WIS10+0
CHA5−3
Senses: passive perception 10
Traits
Charge. If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.