Goblin
Small humanoid (goblinoid), neutral evil
Armor Class 15 (armor)
Hit Points 7 (2d6)
Speed walk 30 ft.
Challenge CR 1/4 (50 XP)
· Proficiency bonus +2
STR8−1
DEX14+2
CON10+0
INT10+0
WIS8−1
CHA8−1
Skills: Stealth +6
Senses: darkvision 60 ft., passive perception 9
Languages: Common, Goblin
Traits
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.