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Grimlock

Medium humanoid (grimlock), neutral evil

Armor Class 11 (dex)
Hit Points 11 (2d8+2)
Speed walk 30 ft.
Challenge CR 1/4 (50 XP) · Proficiency bonus +2
STR16+3
DEX12+1
CON12+1
INT9−1
WIS8−1
CHA6−2

Skills: Athletics +5, Perception +3, Stealth +3

Condition immunities: Blinded

Senses: blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive perception 13

Languages: Undercommon

Traits

Blind Senses. The grimlock can't use its blindsight while deafened and unable to smell.

Keen Hearing and Smell. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Stone Camouflage. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Spiked Bone Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.