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Hobgoblin

Medium humanoid (goblinoid), lawful evil

Armor Class 18 (armor)
Hit Points 11 (2d8+2)
Speed walk 30 ft.
Challenge CR 1/2 (100 XP) · Proficiency bonus +2
STR13+1
DEX12+1
CON12+1
INT10+0
WIS10+0
CHA9−1

Senses: darkvision 60 ft., passive perception 10

Languages: Common, Goblin

Traits

Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn't incapacitated.

Actions

Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.