Kobold
Small humanoid (kobold), lawful evil
Armor Class 12 (dex)
Hit Points 5 (2d6-2)
Speed walk 30 ft.
Challenge CR 1/8 (25 XP)
ยท Proficiency bonus +2
STR7โ2
DEX15+2
CON9โ1
INT8โ1
WIS7โ2
CHA8โ1
Senses: darkvision 60 ft., passive perception 8
Languages: Common, Draconic
Traits
Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.