Lemure
Medium fiend (devil), lawful evil
Armor Class 7 (dex)
Hit Points 13 (3d8)
Speed walk 15 ft.
Challenge CR 0 (10 XP)
· Proficiency bonus +2
STR10+0
DEX5−3
CON11+0
INT1−5
WIS11+0
CHA3−4
Resistances: cold
Immunities: fire, poison
Condition immunities: Charmed, Frightened, Poisoned
Senses: darkvision 120 ft., passive perception 10
Languages: understands infernal but can't speak
Traits
Devil's Sight. Magical darkness doesn't impede the lemure's darkvision.
Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.
Actions
Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.