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Lizardfolk

Medium humanoid (lizardfolk), neutral

Armor Class 13 (natural), 15 (armor)
Hit Points 22 (4d8+4)
Speed walk 30 ft., swim 30 ft.
Challenge CR 1/2 (100 XP) · Proficiency bonus +2
STR15+2
DEX10+0
CON13+1
INT7−2
WIS12+1
CHA7−2

Skills: Perception +3, Stealth +4, Survival +5

Senses: passive perception 13

Languages: Draconic

Traits

Hold Breath. The lizardfolk can hold its breath for 15 minutes.

Actions

Multiattack. The lizardfolk makes two melee attacks, each one with a different weapon.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Heavy Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.