← Monsters

Mammoth

Huge beast, unaligned

Armor Class 13 (natural)
Hit Points 126 (11d12+55)
Speed walk 40 ft.
Challenge CR 6 (2300 XP) · Proficiency bonus +3
STR24+7
DEX9−1
CON21+5
INT3−4
WIS11+0
CHA6−2

Senses: passive perception 10

Traits

Trampling Charge. If the mammoth moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.

Actions

Gore. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.

Stomp. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage.