โ† Monsters

Ogre Zombie

Large undead, neutral evil

Armor Class 8 (dex)
Hit Points 85 (9d10+36)
Speed walk 30 ft.
Challenge CR 2 (450 XP) ยท Proficiency bonus +2
STR19+4
DEX6โˆ’2
CON18+4
INT3โˆ’4
WIS6โˆ’2
CHA5โˆ’3

Saving throws: WIS +0

Immunities: poison

Condition immunities: Poisoned

Senses: darkvision 60 ft., passive perception 8

Languages: understands Common and Giant but can't speak

Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.