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Orc

Medium humanoid (orc), chaotic evil

Armor Class 13 (armor)
Hit Points 15 (2d8+6)
Speed walk 30 ft.
Challenge CR 1/2 (100 XP) · Proficiency bonus +2
STR16+3
DEX12+1
CON16+3
INT7−2
WIS11+0
CHA10+0

Skills: Intimidation +2

Senses: darkvision 60 ft., passive perception 10

Languages: Common, Orc

Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.