← Monsters

Panther

Medium beast, unaligned

Armor Class 12 (dex)
Hit Points 13 (3d8)
Speed walk 50 ft., climb 40 ft.
Challenge CR 1/4 (50 XP) · Proficiency bonus +2
STR14+2
DEX15+2
CON10+0
INT3−4
WIS14+2
CHA7−2

Skills: Perception +4, Stealth +6

Senses: passive perception 14

Traits

Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell.

Pounce. If the panther moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.